From ‘Candy crushed’, 15 Sept 2013, article by Sumiko Tan, Lifestyle, ST
In the universe I inhabit before I go to sleep every night, I am already in 2014. To be exact, Jan 18, 2014, as of last night. That’s because I am a Candy Crush cheat.
…Googling Candy Crush, I discovered that I could actually get “lives” without waiting. All I had to do was set the clock on my iPad ahead by two hours. Sometimes, though, the clock goes haywire and I’d still be locked out. I then discovered an easier option to get as many lives as I want – setting the clock ahead by days instead of hours.
…At an average of one hour a weekday and two on weekends, I’ve devoted about 180 hours to Candy Crush so far, or nearly eight days of my life. I’m also a little poorer because I’ve had no choice but to pay to gain entry to new levels. I’ve never been a fan of games. The only other online game I was keen on was the wordgame Scramble, but that at least was educational. I learnt new words.
Candy Crush, on the other hand, is utterly meaningless.
…I rather play Candy Crush than talk to my husband. I rather play Candy Crush than go to sleep. Even when I’m sleepy, I feel compelled to play on because I am desperate to get to the next level. And because I’ve discovered the trick to getting unlimited lives, I can play on forever.
…If you have overcome your Candy Crush addiction, pray share how you did it.
I need help.
I can understand Internet addiction, whether it’s surfing, blogging, Facebooking or playing Candy Crush. Fortunately I have observed enough human beings being boggled by the game to NOT get started. Those aren’t jelly beans, they’re parasitic alien worms that burrow into your consciousness and take control of your nervous system like Invasion of the Body Snatchers. This may not be helpful advice to a close-to-50 year old woman, but in the case of CC, prevention is far better than cure. If all else fails, there’s always IMH to render medical assistance.
Not an avid player of casual games myself, hacking gameplay is not something most people should be proud of, not least telling it to the world. Where’s the sense of achievement or satisfaction in that? Sumiko once claimed that she’s ‘OK with losing’ 2 years back, but doesn’t want to let go of her quest to attain higher levels in the game, even if she had to pay for it.
I’m lacking in the “must-win” gene – if there is such a thing. I’ve never felt any desire to be top in class or No. 1 in anything, and am happy if I’m somewhere in the upper half of any ranking. This lack of fighting spirit is also why I avoid games of any sort. I don’t play sporty games, or board games, or even video games. Competition both bores me and makes me queasy.
There’s something about CC that drives a woman who eschews ‘boring’ competition to ‘beat the odds’ just to progress in the game. Mental health experts may wish to explore CC as a training tool for people who lack any fighting spirit whatsoever. Side effects include boarding the wrong train or falling into sinkholes.
Although Sumiko labels the game ‘meaningless’ and ‘no fun anymore’ like how a chronic smoker says cigarettes are killing him while puffing 30 sticks a day, there are some benefits to playing instant gratification dopamine-boosting games like CC. It bonds mothers and daughters-in-laws, it hones your reflexes and by keeping your fingers busy it actually burns more calories than watching K drama on TV. It turns a dreary train carriage into a pachinko wonderland, and in those moments of crush ecstasy your universe is a Willy Wonka wet dream, where unicorns puke rainbow Skittles and anime imps shit eclairs. You’re enclosed in your personal magic bubble, immune to grotesque sights and smells of peak hour train crowding, immune to the grating nagging of the SMRT aunty telling people to ‘move to the centre’. You are even providing entertainment to the elderly man struggling to stand while you’re latched to the priority seat mesmerised and transported into your little slice of sugary heaven.
I’m not sure, though, of the effects of such sweet seduction on Sumiko’s very public marriage to a man known to us only as ‘H’. The game has been referenced in a couple of recent Sumiko articles. In ‘The 3 year itch‘ she admits that she ‘plays Candy Crush late into the night when she should be looking into his (H’s) eyes’. In the same article, she mentions the word ‘divorce’. In July this year she introduced the game to her stepdaughter, which is like a drug pusher tempting a child with cannabis, or in this case ‘CANDYbis’. I wonder how the kid is doing now. There have been anecdotes of children playing CC non-stop till they bleed strawberry syrup from their noses.
Here’s hoping Sumiko weans off her sweet addiction in exchange for candy kisses and honeyed hugs instead. Meanwhile, here’s a totally meaningless video of a kitten playing the same game that gets millions of intelligent adult human beings hooked.